Post by Sasuke Uchiha on May 19, 2006 18:55:49 GMT -5
Basic Rules
There are some very simple rules you should know when you start role playing. These are the rules that make and break a game.
1. No double-posts. Do not reply to yourself. Give people the opportunity to react.
2. No multiple actions. When you post, only do one attack or one jutsu each turn. You can't go and fill in ten attacks before your enemy or ally can react.
3. When you go Out Of Character, note that. Use an OOC notice before the out of character post you want to make. You can also use BIC (Back In Character) to signal that you continue as your character again.
4. Use clean and correct writing. Meaning that you look after your grammar, build-up, and all that.
5.Make your post a worthy one.but try to go for at least a bit of a decent effort when writing.
6. No God-moding. Your character is not invincible, and his chakra is not endless. Play out both the strength and weakness of your character, and don't go on a power trip.
7. No sudden character killings. You can't just go and kill another person's character. If you want to, or think the story might require this, talk to the owner of that character in private or through PM to discuss what's gonna happen.
8. The Game Master's word is final. If a GM does not agree with your actions, he's got a reason for that. Don't get angry and start flaming the GM if you think he undermines your character or whatever, but try to learn from it and make the best of it. If you really do disagree, discuss it in private.
9. The limitations of a Game Master's powers. A GM can make a character and play it just like anybody else can. In a story of his own, a GM does not have the right to close or edit posts, and should consult another GM or Admin or whatever. If the GM leads the story, like when he's the jounin that creates the mission, he might state what he can and cannot do. This will be looked after by other people in power and should not be cared for by other users.
10. A maximum of five characters. You are currently allowed up to five characters, which can be either shinobi or non-shinobi.
11. Character types. Players are allowed one bloodline character within their first five characters. They are also allowed one clan character as well.
12. Chracters in multiple threads. A character is allowed to be in two or three threads at once as long as no training or attempt to learn techniques are made in more than one thread. And also, if a technique is learned, they must wait for all threads they participate in to finish to be able to use it. This also pertains to characters that leave threads as well, in that instance it may count as the "end" of a thread as well. Also, and this should be a given, all things should remain logical in terms of the issue of time. Hopping between threads will be monitored.
14. Explicit content.
whenever you are in a thread that has something that can be considered to be explicit or exceedingly mature, be sure to have the thread labelled with a warning of such content. This is basically any crude or vile act, such as intense violence in detail, rape, cruelty that many would find offending, and vulgar language. Basically, anything you wouldn't see on regular television, don't post here without a warning or disclaimer. Some children could run across something they have seen on engi and be very unnattracted to it by some offense that they may take to it, so a warning would be needed.
Also, this goes for the forum as well. I'm pretty sure it's already a rule, and this may not belong here, but i've seen it happen, and I know some others have been offended. Please don't use any language while posting that can really go beyond the regular limits
**There is a specific board for threads that might be rated as mature material.
This little list of guidelines is designed to let you know if you are being fought fairly, and if you yourself are abusive in combat.
Note: Most of this applies to one on one combat. The guidelines that apply to massive battles will be marked as such.
The number one, most important rule: Do not call your hits. It is essentially a form of playing your opponent's character when you say that your Katon Ryuuka smashes into their character. Describe the attempt, even write up the factors going against the opponent being able to dodge, but in the end, the choice of getting hit or not lays with the opponent. Always. A mod or admin will step in if a dodge is excessive.
Rule Two: It goes hand in hand with rule number one. Combat is about give and take, not just take. If you dodge everything, with ease, in a battle with someone of the same rank, there might be a problem. Part of give and take is admitting when you are disadvantaged. Rank is an important factor. A genin might be able to fight with a Chuunin, but he is disadvantaged. A genin fighting a Jounin ranked Shinobi is practically doomed to lose.
Rule Three: One attack. That is what a fighting post should consist of. Combat is a chess match, you do not take multiple turns in chess. Feel free to add dialogue, thoughts, feelings, descriptions, and such to your combat post. But do not excede one attack per post unless your opponent has given you permission to perform a combo. When you state that your character performs this, and then that, and finishes with a last technique, you are also saying that your opponent stood there and did nothing while you were being flashy with your techniques. That is a definite abuse.
Rule Four: Group Combat. Clones, summons, these things are bound by one attack rule as well. Now, here is the deal with many vs. one combat. If everything you control is attacking, you need to specific either an order ("the kage bunshin attacked with X, then the summon did Y, finally the character finished with Z") or state that they are all attacking at the same time ("kage bunshin did X, summon did Y, and character did Z, all converging on the opponent".) Note: keep in mind that if you are attacking the same person at the same time, one good dodge will evade the attacks. I've seen a whole lot of "there was no way he could dodge all of these" when the truth of the matter is that if everyone is headed for one specific point, all a character has to do is not be at that point to avoid being hit.
Rule Four, sub1: Dodging a Group When attacked by a group, try to account for the fact that it is significantly harder to dodge a succession of attacks. Unless there is a decent rank difference, many on one is almost always disadvantageous for the one. Play accordingly.
Rule Five: Certain jutsus are meant to end combat (or keep it from ever starting.) Kanashibari, for example, paralyzes the opponent, effectively ending the combat. A jutsu that is unavoidable and effectively ends combat should not be used in a thread where death is enabled. This isn't prohibited, per say, but if you use Kanashibari and then slay your helpless opponent, expect a less than pleasant note in your inbox. Note: feel free to use such techniques against clones, summons, etc, regardless of a thread being enabled for death or not.
There will be more to come when I see things that need commenting on. For now, please try to adhere to these guidelines.
There are some very simple rules you should know when you start role playing. These are the rules that make and break a game.
1. No double-posts. Do not reply to yourself. Give people the opportunity to react.
2. No multiple actions. When you post, only do one attack or one jutsu each turn. You can't go and fill in ten attacks before your enemy or ally can react.
3. When you go Out Of Character, note that. Use an OOC notice before the out of character post you want to make. You can also use BIC (Back In Character) to signal that you continue as your character again.
4. Use clean and correct writing. Meaning that you look after your grammar, build-up, and all that.
5.Make your post a worthy one.but try to go for at least a bit of a decent effort when writing.
6. No God-moding. Your character is not invincible, and his chakra is not endless. Play out both the strength and weakness of your character, and don't go on a power trip.
7. No sudden character killings. You can't just go and kill another person's character. If you want to, or think the story might require this, talk to the owner of that character in private or through PM to discuss what's gonna happen.
8. The Game Master's word is final. If a GM does not agree with your actions, he's got a reason for that. Don't get angry and start flaming the GM if you think he undermines your character or whatever, but try to learn from it and make the best of it. If you really do disagree, discuss it in private.
9. The limitations of a Game Master's powers. A GM can make a character and play it just like anybody else can. In a story of his own, a GM does not have the right to close or edit posts, and should consult another GM or Admin or whatever. If the GM leads the story, like when he's the jounin that creates the mission, he might state what he can and cannot do. This will be looked after by other people in power and should not be cared for by other users.
10. A maximum of five characters. You are currently allowed up to five characters, which can be either shinobi or non-shinobi.
11. Character types. Players are allowed one bloodline character within their first five characters. They are also allowed one clan character as well.
12. Chracters in multiple threads. A character is allowed to be in two or three threads at once as long as no training or attempt to learn techniques are made in more than one thread. And also, if a technique is learned, they must wait for all threads they participate in to finish to be able to use it. This also pertains to characters that leave threads as well, in that instance it may count as the "end" of a thread as well. Also, and this should be a given, all things should remain logical in terms of the issue of time. Hopping between threads will be monitored.
14. Explicit content.
whenever you are in a thread that has something that can be considered to be explicit or exceedingly mature, be sure to have the thread labelled with a warning of such content. This is basically any crude or vile act, such as intense violence in detail, rape, cruelty that many would find offending, and vulgar language. Basically, anything you wouldn't see on regular television, don't post here without a warning or disclaimer. Some children could run across something they have seen on engi and be very unnattracted to it by some offense that they may take to it, so a warning would be needed.
Also, this goes for the forum as well. I'm pretty sure it's already a rule, and this may not belong here, but i've seen it happen, and I know some others have been offended. Please don't use any language while posting that can really go beyond the regular limits
**There is a specific board for threads that might be rated as mature material.
This little list of guidelines is designed to let you know if you are being fought fairly, and if you yourself are abusive in combat.
Note: Most of this applies to one on one combat. The guidelines that apply to massive battles will be marked as such.
The number one, most important rule: Do not call your hits. It is essentially a form of playing your opponent's character when you say that your Katon Ryuuka smashes into their character. Describe the attempt, even write up the factors going against the opponent being able to dodge, but in the end, the choice of getting hit or not lays with the opponent. Always. A mod or admin will step in if a dodge is excessive.
Rule Two: It goes hand in hand with rule number one. Combat is about give and take, not just take. If you dodge everything, with ease, in a battle with someone of the same rank, there might be a problem. Part of give and take is admitting when you are disadvantaged. Rank is an important factor. A genin might be able to fight with a Chuunin, but he is disadvantaged. A genin fighting a Jounin ranked Shinobi is practically doomed to lose.
Rule Three: One attack. That is what a fighting post should consist of. Combat is a chess match, you do not take multiple turns in chess. Feel free to add dialogue, thoughts, feelings, descriptions, and such to your combat post. But do not excede one attack per post unless your opponent has given you permission to perform a combo. When you state that your character performs this, and then that, and finishes with a last technique, you are also saying that your opponent stood there and did nothing while you were being flashy with your techniques. That is a definite abuse.
Rule Four: Group Combat. Clones, summons, these things are bound by one attack rule as well. Now, here is the deal with many vs. one combat. If everything you control is attacking, you need to specific either an order ("the kage bunshin attacked with X, then the summon did Y, finally the character finished with Z") or state that they are all attacking at the same time ("kage bunshin did X, summon did Y, and character did Z, all converging on the opponent".) Note: keep in mind that if you are attacking the same person at the same time, one good dodge will evade the attacks. I've seen a whole lot of "there was no way he could dodge all of these" when the truth of the matter is that if everyone is headed for one specific point, all a character has to do is not be at that point to avoid being hit.
Rule Four, sub1: Dodging a Group When attacked by a group, try to account for the fact that it is significantly harder to dodge a succession of attacks. Unless there is a decent rank difference, many on one is almost always disadvantageous for the one. Play accordingly.
Rule Five: Certain jutsus are meant to end combat (or keep it from ever starting.) Kanashibari, for example, paralyzes the opponent, effectively ending the combat. A jutsu that is unavoidable and effectively ends combat should not be used in a thread where death is enabled. This isn't prohibited, per say, but if you use Kanashibari and then slay your helpless opponent, expect a less than pleasant note in your inbox. Note: feel free to use such techniques against clones, summons, etc, regardless of a thread being enabled for death or not.
There will be more to come when I see things that need commenting on. For now, please try to adhere to these guidelines.